The enhancement of motor skills is a crucial area of study, spanning applications from professional training to rehabilitation. Many different strategies to enhance the learning process have been explored in research, two of which are haptic guidance and error amplification. Haptic guidance provides correct movement trajectories during a task to train the motor system to replicate them. In opposition to this, error amplification instead artificially increases performance errors. Based on the idea that learning is driven by errors, it forces the motor system to correct them more completely and quickly, potentially leading to better learning outcomes. Previous research has demonstrated that artificially increasing errors through haptic feedback can accelerate and enhance learning (Milot et al., 2010). However, this usually comes at a monetary cost for expensive, bulky, and grounded force feedback devices.
Virtual reality offers the opportunity to amplify errors only visually, through pseudo-haptic feedback, thereby intensifying the perception and correction of these errors without requiring specialized equipment. This study explores whether this pseudo-amplified error representation, in this case through applied offsets, can still improve performance in motor tasks. Specifically, it aims to determine whether this method might be more effective for learning compared to no manipulation or traditional visual correction aids.
The aim of this study is to investigate whether a pseudo-haptic amplification of motor errors in virtual reality can lead to improved performance, measured by task accuracy. If this hypothesis is confirmed, the findings could be extended to more complex exercises and general learning processes in VR without the need for expensive hardware. This could have implications for applications in education and specific skill training.
Literature review on motor learning in Virtual Reality:
Design and Implementation of the Study:
Implementing Measures:
Conducting the Study:
Data Analysis and Reporting:
• Basic knowledge of scientific methods and data analysis. • Programming skills (Unity/C#). • Advantageous: Basic knowledge in the area of Virtual Reality