Thema | Art | BearbeiterIn | BetreuerIn | Stichworte | Antrittsvortrag | ↓ Abschlussvortrag (MA) |
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Der Effekt stereotypischer Avatare auf die kognitive Leistungsfähigkeit in einem 1st-Person Spiel | BA | Corinna Geiselhart | David Halbhuber | Proteus Effekt, Avatare, Stereotype-Content-Model | 2021-06-28 | |
Development and Evaluation of Ingame Latency Compensation Technique based on Artificial Neural Networks | BA | Julian Hoepfinger | David Halbhuber | Counter Strike, Latency, ANN | 2021-07-12 | |
The Effects of Auditory Latency on Game Experience and Player Performance | BA | Maximilian Huber | David Halbhuber | Unity, Gaming, Latency | 2021-09-13 | |
Investigating time-based event expectancy in video games for multiple time-event correlations | BA | Killian Probst | David Halbhuber | Time Expectancy, Games, Specific Event-based Time Expectancy | 2021-11-29 | |
Using Artifical Neural Networks for Latency Compensation in Mobile Games | MA | Florian Kaindl | David Halbhuber | ANN, Unity, Mobile Game, Latency | 2022-03-28 | |
Exploring Self-induced Effects of Latency in First-Person-Shooters | BA | Maximilian Schlenczek | David Halbhuber | Latency, Placebo, Nocebo, Games | 2022-01-17 | |
The Placebo Effect of Latency Compensation in Video Games | BA | Valentino Pino | David Halbhuber | | 2024-06-10 | |
Using Big Data in Agriculture | MA | Felix-Georg Herrmann | David Halbhuber | | 2022-08-03 | |
Zukunftspotential von Metas Metaverse – Scheitert Meta mit Horizon Worlds? | BA | Jan Keup | David Halbhuber | | 2023-05-08 | |
User Experience Enhancement in Strength Training Apps: Design Guidelines for Augmenting Continuance Intention | BA | Alwina Bitter | David Halbhuber | | 2023-05-08 | |
Mouse vs. Gamepad: Comparing Game Controllers regarding Target Selection and Player Performance in Shooter Games | BA | Elisabeth Philipp | David Halbhuber | | 2023-09-11 | |
Getting in Touch with Gaming: How Haptic Feedback of Game Controllers alter Experience and Performance | BA | Dominik Moggert | David Halbhuber | | 2023-09-11 | |
Tiny Touches, Big Impacts: Designing Micro-Touch Gestures for Power Tool Interaction | BA | Lianna Aleksanyan | David Halbhuber | | 2023-07-03 | |
Touching Beyond Clicks: Advancing the Functionality of Computer Mice with Touch Interfaces | BA | Michael Pickl | David Halbhuber | | 2024-03-06 | |
Touching the Future: Enhancing Keyboard Interaction with Touch-Sensitive Surfaces | BA | Niklas Keller | David Halbhuber | | 2023-12-18 | |
"Learning or doing?" - Effects of different in-game Tutorials | BA | David Ring | David Halbhuber | Video Games, Tutorials, UX Design, mobile gaming, digital learning | 2023-09-26 | |
Utilizing EEG signals for dynamic difficulty adjustment in computer games | BA | Samuel Huber | David Halbhuber | Brain Computer Interface, Games, Elektroenzephalografie, Dynamic difficulty adjustment | 2024-05-27 | |
Interaction between Avatar Body Type and Latency in Virtual Reality | MA | Kevin Angermeyer | David Halbhuber | Unity, VR, Latency, Avatar, Perception | 2021-11-15 | 2022-07-25 |
Adaptive Latency Compensation in First-Person Shooters using Artificial Neural Networks | MA | Maximilian Seewald | David Halbhuber | Latency, Latency Compensation, Video Games | 2022-12-05 | 2023-06-19 |
Does Perspective alter Perception? The Effects of in-game Perspective on the Latency Perception of Gamers. | MA | Philipp Schauhuber | David Halbhuber | Latency, Games | 2022-07-18 | 2023-07-24 |
The Effects of Weapon Skins in a First-Person Shooter on Game Experience and Player Performance | MA | Maximilian Huber | David Halbhuber | | 2023-10-30 | 2024-04-22 |
Comparing User-Elicited Hand Gestures: With and Without a Tool in Hand | MA | Yu Liu | David Halbhuber | Hand gesture, AR, Elicitation study | 2024-05-06 | 2025-02-03 |
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